Sunday, 24 February 2013

Render Study...

So i figured that I would do some rendering up of this guy, using one of Anthony Jones' pics for reference on the lighting...

Saturday, 23 February 2013

Scratchin - more monsters... and a mech!

Another week of finding little bits of time at work to push sketching skills. I will always do my best to point out where i am working from reference material. Thanks for looking!

Continuing on from last week with another demon head sketch...
Loosey goosey... definitely need to work on my anaotomy...


Half study and half inspired by a post on the Muddy Colors blog
Loose sketch that a new colleague at work gave me some good pointers on working in details over the top. Thanks Lyle! He's missing an arm but if I do anymore work to this I will add one in :D Either that or I will name him Trogdor 2
And finally something that I hardly do anymore... A mech head thing! Wound down Friday afternoon with this quick one. I may go back, clean it up and even do some color stuff with it...



Saturday, 16 February 2013

Week of scratchin...

Doing some more sketches at work


4 studies of someone elses art. Bottom right is my own sketch.

Study on the leftt. My own on the right

and one more demon for good measure


Monday, 4 February 2013

Hello 2013, its been a while.


Hello there peoples!

I have clearly been on a hiatus from the blogosphere for a few months. Why you ask? Well, back in late October my wife and I were preparing to leave Canada and return home to Australia. Then, turning everything upside down, I managed to land a position as a Junior Concept Artist at DeNA Studios Canada. Very exciting!

So I have been working solidly there learning lots about the production and polishing of images for the game that we are working on. We will be releasing the game within the next few days which is also quite exciting so I will do my best to post a link to where you can get that from, especially if you have an android device to begin with.

Anyway, I have decided that I still want to push my skills while learning other things. So this morning I did a quick 5 minute warm up of the skull above. I have been doing a few skulls for the game I am working on so it seemed fitting. Its not anatomically correct but I wasnt really going for that. Then at lunch I decided to render up the skull using a photo of a real skull for reference purposes. 

I will do my best to keep doing practice sketches and posting them here!


If your actual skull looks like this... you should see someone about it. Especially because you shouldn't be able to see your skull.

Happy 2013

Tuesday, 6 November 2012

Scratchin - Randoms...

Trying out a more graphic style...

Mecha in a head-dress...

French Fry Head on patrol...

And this is how we lost Jimmy...

Saturday, 20 October 2012

General Gond Sprigg Longtooth

Many goblin wars have been started over that cocked (yes i said it) hat. Goblins after all are silly creatures and will look for any excuse with which to fight.

General Longtooth, a veteran of many campaigns, outlived many of his predecessors. However upon procuring the famed cocked hat was assassinated during the sitting for the portrait.

The hat and its curse live on, but the goblins haven't quite figured out that if you possess the hat then you'll most likely wind up dead.

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2nd in my series of Goblin Generals. Will have to see about painting a third. This was a good challenge for painting for me. More hair studies, and my goodness are feathers hard to paint or what? Fabric and metals and skin, oh my! Learning lots and having a ball all the way!

Cheers!